You could instead replace it with a fuel processor with 6 tons left over - here, you'll get the same fuel difference, some ramscoop, and 2 additional free tons. This can significantly speed up longer trips, and it also makes it much easier to jump through dangerous systems without taking damage.Īnd replacing your hyperdrive with 2 fuel pods is actually pretty inefficient. It can (only) be found pre-installed on the Emerald Sword. Also, you can chain jumps much more quickly than you can chain normal hypers or hypers + jumps, since you don't need to slow down between jumps. The Fusion Drive is a combination power plant, hyperdrive, and engine system used by the Sheragi. There are some situations where 6 normal hypers or 4 normal hypers and 1 jump will be better than 4 jumps, but not that many, and 4 jumps is strictly better than 2 normal hypers and 2 jumps or 3 jumps on their own. endless-sky closed this as completed on Wrzlprnft mentioned this issue on Jumpdrive and Hyperdrive share the jump speed attribute 961 Closed Sign up for free to join this conversation on GitHub. rocket.png salvage scanner.png scan module.png scram drive.png. The jump drive only build lets you jump 4 times. View endless-sky-data-0.9.16.1-1.fc38 in Fedora 38. So maybe your options are 600 fuel and double drive vs 800 fuel and a jump drive. If nothing else, you can drop the hyperdrive and replace it with 2 fuel pods with 4 tons left over. And our trade route between Alphard and Delta Velorum gives us this income and profit with the two ships (one bought on a 1.8 mill loan): Luxury goods profit: 4641502 139200 Metal profit: 2631502 78900 Total sale profit: 218100 Total jump expenses: 790010. I did for a bit, but I eventually decided that it was pointless. 1800000 0.4 7200 Crew ship1: 300 Crew ship2: 400 Total per jump: 7900.
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